[HEADER(is_tutorial=true, is_skippable=false)] 活动36side教学关_c [Battle.Pause] [InputBlocker(blockInput=true, black=0.3)] [PopupDialog(dialogHead="$avatar_bigbo")]在野外冒险,饿着肚子会使人<@tu.kw>不断流失生命,而且流失的速度会<@tu.kw>越来越快。 [Tutorial(focusX=50, focusY=100, focusWidth=120, focusHeight=120, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=2, dialogHead="$avatar_bigbo",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]但只要有这口<@tu.kw>大锅,就可以利用周围的食材填饱肚子。 [Battle.Pause(pause=false)] [InputBlocker(blockInput=true, black=0)] [Delay(time=4)] [Battle.Pause] [Tutorial(focusX=50, focusY=100, focusWidth=120, focusHeight=120, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=2, dialogHead="$avatar_bigbo",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]击倒<@tu.kw>可以食用的敌人,它们身上可食用的部分会作为食材加到锅里。 [Tutorial(focusX=50, focusY=100, focusWidth=120, focusHeight=120, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=2, dialogHead="$avatar_bigbo",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]敌人<@tu.kw>越重,能够提供的食材就越多。 [Battle.Pause(pause=false)] [InputBlocker(blockInput=true, black=0)] [Delay(time=11)] [Battle.Pause(pause=true)] [Battle.UnlockFunction(mask="CHARACTER_INFO")] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [InputBlocker(blockInput=true, validX=50, validY=100, validWidth=100, validHeight=100)] [Tutorial(waitForSignal="char_info", focusX=50, focusY=100, focusWidth=100, focusHeight=100, \ animStyle="Click", focusStyle="HighlightCircle", black=0.5, \ protectTime=0.5, dialogHead="$avatar_bigbo", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 锅里装足食材以后,就可以开始烹饪。 [InputBlocker(blockInput=true)] [Delay(time=1)] [Tutorial(target="btn_skill", waitForSignal="use_skill", \ animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_bigbo")] \ 烹饪要注意时间和火候,得稍等一会儿...... [Battle.Pause(pause=false)] [InputBlocker(blockInput=true, black=0)] [Delay(time=6)] [Battle.Pause(pause=true)] [InputBlocker(blockInput=true, black=0.3)] [PopupDialog(dialogHead="$avatar_laios")]好香!我们也可以自己做源石虫大餐了! [PopupDialog(dialogHead="$avatar_marcil")]好熟悉的香味! [PopupDialog(dialogHead="$avatar_bigbo")]吃饱饭能让所有人<@tu.kw>提升少量攻击力,且不断<@tu.kw>恢复生命。 [PopupDialog(dialogHead="$avatar_bigbo")]但锅里的食物会<@tu.kw>不断消耗,总有吃完的时候。 [Battle.Pause(pause=false)] [InputBlocker(blockInput=true, black=0)] [Delay(time=3)] [Battle.Pause(pause=true)] [InputBlocker(blockInput=true, black=0.3)] [PopupDialog(dialogHead="$avatar_bigbo")]你们需要击败可以食用的敌人来<@tu.kw>补充食材。 [PopupDialog(dialogHead="$avatar_bigbo")]不然食物没了,又会重新挨饿。 [Tutorial(dialogHead="$avatar_laios",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]啊?我可不想饿肚子—— [PopupDialog(dialogHead="$avatar_bigbo")]偶尔,你们可能会遇到一些<@tu.kw>特别的敌人。 [PopupDialog(dialogHead="$avatar_bigbo")]比如说,看到那只在睡觉的虫子了吗? [Tutorial(dialogHead="$avatar_marcil",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]我来看看! [Battle.Pause(pause=false)]